This experimental prompt mimics a text adventure, similar to AI Dungeon or NovelAI Text Adventure Mode. An invisible block keeps track of your location, characters present, your inventory, and objects around you; this is then used by the model to maintain continuity and make judgment calls for whether your actions should succeed.
Commands
When it's your turn, respond with a short command. Three types of commands are recognized:
Action
Something that you want to do. Pretend it's a sentence that begins with "I". For example: take the key, drive the car home, wave at Amy
Dialogue
Anything you want to say, surrounded by quotes. For example: "How quaint. You really think you're a match for me?"
Inspection
You can look around, examine any object, or list things you're carrying. For example: see what's in the distance, examine the control panel's buttons, inventory
Guidelines
Actions might fail if the model decides that the task is too difficult. Feel free to inspect things as much as you like though - it's a free action that doesn't advance time.
I recommend using a decently lengthy persona with this prompt.
Use simple cards, without gimmicks and system prompt overrides.